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Pathfinder: Kingmaker

Pathfinder: Kingmaker Will Let You Rule Your Way

Isometric RPG lovers and Pathfinder fans, today your secret desires have been answered! The Pathfinder setting is getting its first CRPG based on the Kingmaker Adventure Path, in which your character(s) must tame the dangerous Stolen Lands to stake a claim and found a new kingdom.

The Stolen Lands are home to many violent inhabitants, including monsters, cunning wanderers and bandits. Depending on how you handle these perils, your kingdom will grow in different ways. The allies you foster and decisions you make will cause new towns and territories to open up, but it’s your capital city that will be most affected.


Kingmaker Companions
There are expected to be more than 10 companions in the final game


If you’re a kind ruler, it will be filled with “pretty dancing maidens and lads.” This is an actual thing the Kickstarter says. Pretty dancing maidens and lads! Who doesn’t want that?

But if you’re evil, you’ll be given “skeletons as waiters in pubs.” Which really just sounds like some sort of cruel joke on the skeletons.

Totally what an evil ruler would do!

It seems Kingmaker has a lot in store, featuring unpredictable alliances and heroes cutting a path across untamed lands. It’s claimed there will be 300 kingdom events, 100 kingdom projects and 14 regions to call your own.


Kingmaker Map Management


I also saw that if you befriend trolls they’ll not only build you a bridge, but a legendary club. One wonders what attributes make for a legendary club, aside from being really really big. I await details with baited breath.

Kingmaker is being developed by Owlcat Games, a newer studio that has older talent coming from titles like Heroes of Might and Magic V, Allods Online and Skyforge.

Despite their experience, I was hesitant to throw support behind a group seemingly lacking narrative talent until I saw Chris Avellone (Fallout 2, Planescape: Torment, Knights of the Old Republic 2) has been brought on board for writing.

As confirmed in a Reddit AMA, Chris will be “evaluating the current work (they’d already done two story passes and all the companions), evaluating the module and seeing where it will go.” He will not write all the companions, but will likely handle a couple.


Kingmaker Throne Hall


I really wish Chris would head an RPG again, since his input didn’t save Torment: Tides of Numenera from floundering, but I’m willing to give this crew a shot.

Stop by Kickstarter to follow Owlcat’s updates or make a pledge. It’s only $28 for a digital download.

The game is due in August 2018, and they’ve said there will be LGBTQ-friendly romance, as if you needed any more incentive. Yes, this is a great draw for me. And yes, I’m eyeing that violent-looking orc(?) mage and brooding ranger.

Rhylan Dane

Rhylan Dane

Formerly a freelance copywriter, Rhylan now manages Armorbelle and creates marketing thingamajigs for personal clients. She has wanted to be a pirate since the age of 3, and although she still has no idea how to sail, she’s become very adept at stabbing and plundering.
Rhylan Dane

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2 thoughts to “Pathfinder: Kingmaker Will Let You Rule Your Way”

  1. This is my the most anticipated game! Very happy that a number of good stretch goals are unlocked as well. I really wish they will go with more relaxed and fun approach than too serious and somewhat depressing story. I really look forward to their camping system too, hopefully they will improve on camping system used in Expeditions: Viking – I didn’t like the fact you cannot initiate the dialogue with party members in the camp.

    1. I pray to Desna it turns out good! It doesn’t need to be the next Baldur’s Gate, I just want to care about the companions and my PC. That original sense of fun in RPGs was something precious for sure. Hopefully with companions like Nok-Nok and Jubilost it won’t be an issue!

      In some ways Viking is a simpler game, but I appreciated that. It wasn’t trying to juggle five different subplots or revolutionize the industry, and that’s likely why it executed its vision well. The big thing for me was that the characters actually felt like real people, and I got to express myself as such. Games like Pillars of Eternity and Numenera felt very half-baked on the personality front, and since that’s my favorite part of RPGs, it made the rest of the experience drag.

      I fully agree with you, though. Like I mentioned at the conclusion of the review, I would’ve loved more opportunities to interact with companions directly instead of only at the homestead. It will be interesting to see how Kingmaker approaches it.

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